Ghost Signal

Platform: Playstation VR, Steam and Meta Quest
Game Engine: Unity
Status: Released (2023)

Playstation Steam Meta Quest

Ghost Signal is an immersive VR action roguelite set in the Stellaris Universe, where you take command of your own starship to unravel the mystery of a time anomaly. Navigate treacherous space, engage in thrilling battles, and come face-to-face with colossal space creatures, enigmatic spacefarers, and the remnants of ancient civilizations. Every encounter brings new dangers, discoveries, and choices as you chart your path toward the source of the elusive ghost signal.

Responsibilities

  • Player 3Cs
  • Enemy Behaviour
  • Narrative Design
  • Writing
  • Encounter Design
  • Gameplay Systems
  • Game Balancing

Key Contributions

  • Enemy & Encounter Design: Spearheaded the design and iteration of enemy encounters across all phases of development, ensuring orthogonal enemy design that promotes diverse player strategies and engaging combat.
  • DLC Expansion & Player Ships: Led the creation of new player ships, integrating thrilling combat and navigation mechanics that enhance gameplay while maintaining seamless compatibility with existing systems.
  • Narrative Innovation: Developed a unique storytelling framework tailored to roguelite design, delivering a satisfying and innovative conclusion that resonates with players.
  • Cross-Disciplinary Collaboration: Worked closely with art, sound, animation, and programming teams to transform designs into actionable tasks, providing in-engine testing, balancing, and feature refinement throughout development.